A Survey of Characteristic Engine Features for by Kim J.L. Nevelsteen

By Kim J.L. Nevelsteen

This booklet scrutinizes pervasive video games from a technological point of view, targeting the sub-domain of video games that fulfill the factors that they utilize digital online game parts. within the machine video game undefined, using a online game engine to construct video games is usual, yet present online game engines don't help pervasive video games. because the machine video game is already wealthy with online game engines, this publication investigates: (i) if a online game engine could be repurposed to degree pervasive video games; (ii) if positive aspects describing a would-be pervasive video game engine could be pointed out; (iii) utilizing these beneficial properties, if an structure be present in an identical ‘product line’ as an current engine and that may be prolonged to degree pervasive video games (iv) and, ultimately, if there any demanding situations and open concerns that stay.

The method of answering those questions is twofold. First, a survey of pervasive video games is performed, collecting technical info and distilling an element function set that allows pervasive video games. moment, one of those video game engine is selected as candidate within the comparable product line as a would-be pervasive video game engine, helping as a lot of the characteristic set as attainable. The structure is prolonged to aid the full function set and used to degree a pervasive online game referred to as Codename: Heroes, validating the structure, highlighting positive aspects of specific significance and picking out any open matters. the belief of this publication can be twofold: the ensuing characteristic set is established to coincide with the definition of pervasive video games and comparable paintings. And secondly, a digital international engine is chosen as candidate within the similar product line as a would-be pervasive video game engine. Codename: Heroes used to be effectively applied, reaping the advantages of utilizing the chosen engine; improvement time was once low, spanning quite a few months. Codename: Heroes was once staged two times, with out balance concerns or down time.

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